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Project Titan - Game Art Jam
It was a blast to work on Project Titan over the last couple of months. It reignited my love of game dev, which had been dormant for...
Phil Kuzmicz
Jun 7, 20241 min read
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Preparing Meshes for Nanite: Separating Translucent Materials Automatically Inside Unreal Engine
Preparing models for game engines has always involved a bit of work for things like creating lightmap UVs, baked normal maps, and LODs....
Phil Kuzmicz
Feb 5, 20242 min read
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